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FOVE Uses Eye Tracking To Make Virtual Reality More Immersive

FOVE Uses Eye Tracking To Make Virtual Reality More Immersive

Fove’s name comes from the words “field of view” and “fovea,” or the part of the eye that is responsible for sharp central vision. The headmount combines eye tracking technology, orientation sensing, and head position tracking so users can control the 360-degree display using only their eyes. FOVE’s virtual world looks different from other virtual reality systems, which have entire scenes in sharp focus, by replicating the depth of field you see in the real world. It does this by tracking the users’ gaze and determining where in 3D space he or she is looking. Then its graphics engine adjusts focus.

The founders currently can’t dwelve into too much detail about exactly how FOVE’s technology works because it is patent pending, but the headmount display uses unobtrusive infrared eye tracking technology that can track eye movements with very low latency and high precision.

“The magic here is that we do this in a way that does not interfere with field of view in anyway and is invisible to the user,” said Wilson.

FOVE’s potential competitors include virtual reality headsets like the Oculus Rift and Sony’s Project Morpheus, but Kojima and Wilson say FOVE won’t necessarily take market share away from those products. Instead, the startup wants to expand the market that Oculus Rift opened up and give people an Iron Man J.A.R.V.I.S.-like experience in their living rooms. FOVE’s founders are aiming for gamers who are willing to pay a higher price for a headset for a more immersive experience.

The startup is currently participating in Microsoft Ventures Accelerator London program and will talk to Microsoft about potentially integrating FOVE into Xbox, but there are no concrete plans yet. Wilson notes that pricing may be a challenge, because gamers are usually reluctant to buy an accessory that costs more than a console, and FOVE doesn’t yet know what the final price of its headmounted display will be.

But FOVE isn’t just for gamers. It can also help people with limited mobility because of ALS, motor neuron disease, or spinal cord injuries by serving as a user interface for functions such as typing, gaming, or playing musical instruments. Researchers at universities in Japan are currently studying how FOVE can be used to benefit people with limited motor control or help treat conditions like autism. In addition, FOVE is working with a London company to make interactive wearables that can respond to eye movements and will allow quadriplegics to look around without help from other people.

FOVE can help people with conditions like Aspergers and autism, who often have trouble making eye contact with other people, by creating characters they can interact with in a non-threatening environment.

FOVE is currently in the advanced prototyping stage, with multiple proofs of concept, and the startup is currently developing a manufacturable prototype. Next year, the company plans to launch a Kickstarter campaign and SDK for game developers, and then hopefully make a consumer version of FOVE available for sale by 2016. The company has already secured angel funding from investors in Japan and plans to seek seed investment soon.

Prince Asamoah